Current Projects
Going Once!
Midnight Oil
Algonquin College, Game Development Capstone Project
Created in Unity
Role: UI Designer / UI Artist
Designed UI systems across multiple gameplay phases, focusing on clarity, hierarchy, and player decision-making. Including buying, inspecting, haggling, auction phases, and mini-games.
The goal was to create a clear, engaging UI that supports fast decision-making during auctions while maintaining consistency across gameplay phases.
Past Projects
Diggin’ Dinos
Sandcastle Games
Algonquin College, Game Development Capstone Project
Created in Unreal Engine
Role: UI Artist, VFX & Audio
Worked on UI mockups, particle effects, and audio within a small team of artists and programmers.
The goal was to design UI mockups that support clear gameplay feedback and reinforce the game’s visual style, while contributing particle effects and audio to enhance overall player experience.