Current Project

Guiding Lights

Guiding Lights is a 2D lighthouse simulation game, where players take on the role of a lighthouse keeper. By day, they prepare for the night by checking stations, like the schedule board, route map and weather station to plan for incoming ships. At night, players guide ships safely to shore using the lighthouse beam, through changing conditions and rising challenges. As ships reach safety, players earn money to upgrade their lighthouse equipment and improve the outcome of future nights. Over 31 in-game days, players carefully prepare, adapt, and aim to guide as many ships as possible.

Post-Graduation Solo Game Development Project
In active development in Unity

Role: Solo Game Developer

Game Design Programming UI & UX Systems Designs

Dev Progress

Past Projects

Going Once!

Midnight Oil

Role: UI Designer / UI Artist
Designed UI systems across multiple gameplay phases, focusing on clarity, hierarchy, and player decision-making. Including buying, inspecting, haggling, auction phases, and mini-games.

Algonquin College, Game Development Capstone Project
Created in Unity

The goal was to create a clear, engaging UI that supports fast decision-making during auctions while maintaining consistency across gameplay phases.

Visit Project Site
UI Design
Free to Play on Steam!

Diggin’ Dinos

The goal was to design UI mockups that support clear gameplay feedback and reinforce the game’s visual style, while contributing particle effects and audio to enhance overall player experience.

Role: UI Artist, VFX & Audio
Worked on UI mockups, particle effects, and audio within a small team of artists and programmers.

Algonquin College, Game Development Capstone Project
Created in Unreal Engine

Sandcastle Games

UI Design