Current Project
Guiding Lights
Guiding Lights is a 2D lighthouse simulation game, where players take on the role of a lighthouse keeper. By day, they prepare for the night by checking stations, like the schedule board, route map and weather station to plan for incoming ships. At night, players guide ships safely to shore using the lighthouse beam, through changing conditions and rising challenges. As ships reach safety, players earn money to upgrade their lighthouse equipment and improve the outcome of future nights. Over 31 in-game days, players carefully prepare, adapt, and aim to guide as many ships as possible.
Post-Graduation Solo Game Development Project
In active development in Unity
Role: Solo Game Developer
Game Design • Programming • UI & UX • Systems Designs
Past Projects
Going Once!
Midnight Oil
Role: UI Designer / UI Artist
Designed UI systems across multiple gameplay phases, focusing on clarity, hierarchy, and player decision-making. Including buying, inspecting, haggling, auction phases, and mini-games.
Algonquin College, Game Development Capstone Project
Created in Unity
The goal was to create a clear, engaging UI that supports fast decision-making during auctions while maintaining consistency across gameplay phases.
Diggin’ Dinos
The goal was to design UI mockups that support clear gameplay feedback and reinforce the game’s visual style, while contributing particle effects and audio to enhance overall player experience.
Role: UI Artist, VFX & Audio
Worked on UI mockups, particle effects, and audio within a small team of artists and programmers.
Algonquin College, Game Development Capstone Project
Created in Unreal Engine
Sandcastle Games