I’m an Algonquin College Game Development alum, specializing in UI design and game art.
My work focuses on creating clear, functional, and visually engaging interfaces that enhance the player experience. I enjoy designing systems that communicate information effectively while maintaining a strong and cohesive visual style.
For my capstone project, Going Once!, where I designed UI systems across multiple gameplay phases. I’m currently developing Guiding Lights, a solo game project where I’m responsible for the UI, art direction, game design, and development.
I’m interested in opportunities as a UI designer where I can contribute to thoughtful, player-focused game experiences while continuing to grow as a game artist and developer.